Update He圎ditCtrl.cpp Fix title case, adjust spacing, fix comments (commit: 9ec34d4c394b44c767a4afc6964d93f2c57f99ad).Update ListCtrl.h Fix lines, fix title case, fix typos, fix abbreviations (commit: 3a18ee46de3d5110e82012df2a3432f72e960532).Update ListCombo.h Remove a line, fix title case (commit: 8251abf36dd1e9d4c9059f883b83ec311a5e790e).Update DragDrop.h Remove a line, fix title case (commit: 53d936ec05f2dad0a782d27b4ad84b1f1bde43d1).Update ListDate.h Remove a line, fix title case, adjust spacing (commit: 82059adc6f06dc9b561582a69da06c738340be97).Update ListEdit.h Fix title case and punctuation, remove one line at the top (commit: 2d427d3a3be005912994d75f0c496d242bbcb9ea).Update TitleTip.h Fix title case, adjust spacing, remove some punctuation (commit: 4052011e090165ace12df3404ef67d8b026a9dbc).Update TooltipDialog.h Remove a line, remove some spacing (commit: eba0bc30a2fa23ac65bc4601e93e3d1f62dae6d7).Update PartialGroupBox.cpp Remove punctuation, fix title case (commit: be699d3986c005be5089bfb8701a47d6a054afb9).Update GetCWindowText.h Remove a line (commit: eb03ed4b7e6830f24c0f9542cb06d489f7a9ee3f).Update EditNumber32.cpp Fix title case and adjust some spacing, add newline (commit: 8859fab47399d63c5d3fd6e689c70d17ace49ed0).Update DataArray.h Fix title case and add a line (commit: 3f9431d60902c0daa1453af1c1ef1978d6f0b041).When I select this option, it says "No controller" on the screen and my keyboard doesn't work as well as the GC controller.
There, I have one more option for Input (controller) plugin: Adaptoid Plugin v1.0. I have also tried going to the Project64KVE folder, which has the luma picture next to it. If someone could explain what that means, that would be great. I just loaded up Paper Mario and it said "Failed to load flash ram 2". Thanks in advance! (Also I am not sure what to put in the "Tags" section of this post, so I will leave that blank) The most I have done is gotten Ishiiruka Dolphin Emulator to work with games and the GC controller there, but this seems to be different. Isn't vJoyDevice supposed to be for the GameCube Adapter? However, when I go back to Paper Mario, my GameCube controller still isn't capable of controlling the game - it's still my keyboard which is in use. If I select, for example, vJoy Device 1 (I have tested them all), I then click Use (or Save and then Use). Clicking Options -> Input plugin configuration, and when I go to the 'Devices' section, I hover over to GamePad -> Device, where I click the down arrow next to the default "None", and I do have the option to change to vJoy Device 1 all the way to vJoy Device 4.Ĥ. Going to Options -> Settings, and changing Input (controller) plugin to N-Rage's Direct-Input8 V2 1.80a.ģ. I click Options -> Input plugin configuration, and proceed to the 'Devices' section, where I can see the 'GamePad' portion, but I am not sure what to do there, as I am not sure what "Deadzone: 15%" means.Īlso, I have tried, starting from the previous #1:Ģ. I click on File -> Recent ROMs, and click on the game I am currently trying to get working (Paper Mario).Ĥ. Going to Options -> Settings, and under 'Input (controller) plugin' I select N-Rage Input Plugin V2 2.3c, and press OK.ģ. Loading up Project64 (with the picture "PJ" next to it).Ģ. I have project64kve, NRage_Input_V2.dll, and vJoySetup all running on my laptop (Windows 10), along with the official Nintendo GameCube Adapter.
I have been trying all day to get my GameCube controller to work for Project 64, but to no avail. This is my first time posting a thread here, so please do forgive any errors I may make here.